- Knife throwing on PC uses your equipped knife input combined with mouse aim — no extra purchase required.
- Practice distance control first: throws reward good spacing more than fast clicking.
- Crosshair placement at head height on common entry routes raises hit rate quickly.
- Moderate sensitivity beats max sensitivity for consistent mid-range throws.
- Best practice mode: start in 1v1 Duels before trying throws in team fights.
How Knife Throwing Works on PC
In Murderers VS Sheriffs, the Murderer's knife is primarily a close-range weapon, but throwing it lets you threaten Sheriffs at distance instead of walking into a revolver's sightline. On PC, the throw is tied to your role weapon input while the mouse controls aim and camera. That makes throwing fundamentally an aiming skill: the better your crosshair placement, the more lethal your knife becomes at mid range.
Sheriffs hold the range advantage with the revolver, so a reliable knife throw is one of the strongest ways for a Murderer to punish a Sheriff who holds a static angle or peeks the same corner repeatedly.
Video Highlights:
- Shows live 1v1 and team duels with knife-versus-revolver engagements
- Demonstrates how distance decides whether a knife or a gun wins the exchange
- Useful reference for how real players space their attacks in Duels
Confirm you are in the correct experience — the current popular version is [DUELS] Murderers VS Sheriffs on the official Roblox game page. Control behavior can differ between similarly named experiences.
PC Controls and Input Setup
Your throw performance depends on having a comfortable input layout before anything else. Use the game's assigned attack or equipment input for the active role weapon, and keep it easy to reach so you never lift your hand off movement controls mid-fight.
| Input Area | Recommendation | Why It Matters |
|---|---|---|
| Movement | Standard WASD Roblox scheme | Strafing sets up throw angles |
| Camera / Aim | Mouse only | Throw direction follows crosshair |
| Attack input | Default role weapon key | Keep reachable; avoid rebinding far from WASD |
| Sensitivity | Moderate, adjust gradually | Fast turns without overshooting targets |
| Frame rate | Prioritize stability | Frame drops ruin throw timing |
Load a Duel Lobby
Join the correct Murderers VS Sheriffs experience and queue into a 1v1 Duels match. The smaller arena gives you repeated, low-pressure engagements to test inputs.
Confirm Your Role Input
When you spawn as the Murderer, check the on-screen prompt for the attack or equipment input. This same input governs your knife attack, including the throw at range.
Set a Moderate Sensitivity
Start with default mouse sensitivity. Adjust in small increments until you can turn 90 degrees quickly without flying past your target.
Calibrate Throw Distance
In early rounds, test throws at increasing distances against a real opponent. Note where your throws start landing short — that boundary is your effective throw range.
Drill Crosshair Placement
Before each engagement, pre-aim head height on the route your opponent favors. Most missed throws are aimed too low or thrown too early.
Maxing out sensitivity is the most common reason new PC players miss throws. Consistency matters more than speed — one adjustment at a time, then keep the setting that produces reliable tracking.
Aim Settings That Improve Throws
| Setting | Low Setting Effect | High Setting Effect | Sweet Spot |
|---|---|---|---|
| Mouse sensitivity | Precise but slow turns | Fast but overshooting | Fast 90-degree turn, no overshoot |
| Camera FOV | Narrow, focused aim | Wider awareness, smaller targets | Comfortable middle value |
| Graphics quality | Stable frames, plainer visuals | Prettier but potential frame drops | Whatever holds a stable frame rate |
Key aiming principles from competitive Duels play:
- Keep the crosshair near likely entry points and head height before an opponent appears.
- Practice short adjustments near screen center instead of relying on large flicks.
- Strafe unpredictably while closing distance, but never strafe into an open lane.
- Recheck sensitivity after changing device, screen size, or control layout.
Close background applications and lower demanding visual settings if frame drops make your camera movement inconsistent. A stable frame rate is an aiming upgrade in itself.
When to Throw: Range and Positioning
A knife throw is a tool for specific situations, not a spam attack. Throwing at the wrong distance or angle leaves you disarmed at the worst moment.
Good Throw Windows
- Opponent peeking the same corner repeatedly
- Sheriff standing still on a static angle
- Target retreating in a straight line
- Enemy recovering after a missed revolver shot
Bad Throw Windows
- Opponent strafing unpredictably at mid range
- Multiple opponents covering the same lane
- You are in safe close range where melee connects
- You have no cover to fall back to
After the Throw
- Immediately reposition behind cover
- Track the revolver's recovery window
- Reset spacing before re-engaging
- Never re-peek the same angle twice in a row
Murderer fundamentals that amplify your throws:
- Use cover, corners, and elevation changes to shrink your visible approach time before entering throw range.
- Avoid repeating the same approach route after a failed throw. Force Sheriffs to split their attention.
- Watch for isolated players and separate a target from their team before committing.
- In the final part of a round, prefer controlled engagements over rushing into grouped sightlines.
A Sheriff who misses must recover. That window — not the opening peek — is often your highest-percentage throw moment. Practice throwing immediately after baiting a missed shot.
Mode-by-Mode Throw Strategy
| Mode | Throw Usage | Key Adjustment |
|---|---|---|
| 1v1 | Primary pressure tool; punish static angles | Bait shots, then throw during recovery |
| 2v2 | Punish isolated duels on your partner | Trade pressure; do not double-peek |
| 3v3 | Break anchors holding long lanes | Flank or split angles before throwing |
| 4v4 | Chip damage and pick-offs from side routes | Throw, then rotate; avoid grouped sightlines |
In team modes, share concise callouts including the opponent's role, direction, and last known position. Let the player with the clearest sightline take the first engagement while teammates cover alternative exits — a throw works best when the target's attention is already committed elsewhere.
Practice Checklist
Knife Throw Training Goals:
- Complete 10 duels using only standard sensitivity settings
- Land throws at three different distance brackets consistently
- Bait and punish at least 5 missed revolver shots per session
- Master pre-aiming head height on two favorite maps
- Win a 1v1 using throws as the primary damage source
Do not confuse progress with grinding matches. Review whether your throws land from farther out week over week — that distance growth, not raw win count, shows your aim is genuinely improving.
FAQ
Q: How do you throw the knife in Murderers VS Sheriffs on PC?
On PC, throwing is handled through your role weapon input while the mouse controls aim direction. When playing as the Murderer, use the game's assigned attack input for the knife and aim with your crosshair — your throw follows where the camera is pointed. Check the on-screen prompt when you spawn as the Murderer to confirm the exact input in the current version.
Q: What is the best sensitivity for knife throwing on PC?
A moderate sensitivity is recommended. You want to turn roughly 90 degrees quickly without overshooting your target. Adjust in small increments, one change at a time, and keep whichever setting produces reliable target tracking rather than the fastest possible turning speed.
Q: When should I throw my knife instead of going for a melee attack?
Throw when the opponent holds a static angle, peeks the same corner repeatedly, or retreats in a straight line. Melee is stronger when you are already in safe close range. The best throw window is often right after a Sheriff misses a revolver shot, during their recovery period.
Q: Which game mode is best for practicing knife throws?
Start with 1v1 Duels. The smaller, direct engagements give you repeated chances to calibrate throw distance and practice against a single opponent before adding the crossfires and callouts of 2v2, 3v3, and 4v4 team fights.