- Murderers VS Sheriffs gun values are judged by range, accuracy, attack speed, and team utility, not raw damage alone.
- Ranged revolver options dominate open duels by controlling distance before the knife connects.
- Skins and kill effects are cosmetic and do not change gun performance unless the game states otherwise.
- Mode matters: the best 1v1 gun is not always the best pick in 3v3 or 4v4 team fights.
- Verify your experience belongs to the official MVS Duels Community before comparing weapon data.
How Gun Values Are Measured
In Murderers VS Sheriffs, the Sheriff side is built entirely around the revolver and its variants, so understanding gun values is the fastest way to improve your duel record. Because the game rewards aim-based combat in quick 1v1 through 4v4 rounds, a gun's worth comes from a combination of factors rather than a single damage number.
We rank gun values using five practical criteria:
| Criterion | What It Measures | Why It Matters |
|---|---|---|
| Effective range | Distance where shots land reliably | Long range punishes knife rushes before contact |
| Consistency | How often an average shot hits | Reliable guns win more rounds than risky ones |
| Accuracy requirement | Skill needed to use it well | High-skill guns underperform in beginner hands |
| Mobility fit | How it pairs with strafing and cover | Guns that allow movement keep you alive |
| Team value | Lane control and support potential | Team modes reward guns that cover teammates |
No official numeric damage table has been published for the current [DUELS] build. The rankings below reflect practical performance criteria — range, speed, consistency, and team utility — so treat them as a competitive guide rather than a stat sheet.
Gun Values Tier List
Based on live duel performance in 1v1 and team modes, here is how revolver categories stack up against the Murderer's knife.
| Tier | Weapon Category | Best Mode | Key Strength | Weakness |
|---|---|---|---|---|
| S | Reliable ranged revolver | 1v1 and 4v4 | Controls distance, punishes exposed movement | Demands steady aim |
| A | Fast-handling revolver | 1v1 and 2v2 | Quick follow-up shots, forgiving pace | Shorter effective range |
| B | Precision revolver | 3v3 and 4v4 | Huge impact when accurate | Inconsistent when shots miss |
| C | Limited-range options | Close-quarter maps | Strong in tight arenas | Weak in open areas |
| D | Situational equipment | Team strategies only | Niche utility | Low consistency overall |
Compare how each category performs when the round pressure changes:
S-Tier Ranged Pick
- Best overall value
- Locks down lanes in team fights
- Punishes predictable knife approaches
- Ideal for players with stable aim
A-Tier Fast Pick
- Best for aggressive duelists
- Excels at trading pressure in 2v2
- Rewards confident movement
- Great second choice while training aim
B-Tier Precision Pick
- High risk, high reward
- Needs teammates to create space
- Devastating in skilled hands
- Not recommended for beginners
Weapon skins, kill effects, and event collectibles change appearance only. Unless the game explicitly states otherwise, no skin improves damage, range, or accuracy — so never judge gun values by rarity color alone.
Gun vs Knife: Mode-by-Mode Values
Gun values shift depending on the duel format. A revolver that dominates a 1v1 may feel underwhelming in a chaotic 4v4, and vice versa.
| Mode | Gun Value Focus | Knife Value Focus | Winning Approach |
|---|---|---|---|
| 1v1 | Distance control, first-shot accuracy | Closing gaps via cover and corners | Gun holds angles; knife varies approach routes |
| 2v2 | Trading shots, covering a partner | Isolating one target from the pair | Split angles, avoid identical positioning |
| 3v3 | Crossfire and flank denial | Splitting enemies and creating 2v1s | Communicate positions, rotate support |
| 4v4 | Lane control, focus fire | Punishing isolated teammates | Space out, cover multiple lanes, focus targets |
Key takeaways for gun players in each mode:
- In 1v1, hold angles with room to move rather than standing in choke points.
- In 2v2, keep sightlines on your partner's lane so you can trade support instantly.
- In 3v3, pre-aim common routes and vary your position after each reveal.
- In 4v4, prioritize confirmed targets and crossfire over aggressive peeks.
The highest-value gun in team modes is the one your teammates can play around. A consistent lane-holder creates more round wins than an occasionally brilliant but unreliable sharpshooter.
How to Raise Your Gun's Practical Value
Your revolver is only as valuable as the habits behind it. Follow this training path to convert tier rankings into actual round wins.
Set Up Your Aim
Choose a moderate sensitivity that allows fast turns without overshooting. Recheck settings after any device or layout change.
Pre-Aim Entry Points
Keep the crosshair near likely enemy entries at head height before opponents appear, instead of reacting from the center of the screen.
Train Short Peeks
Practice brief, deliberate peeks from cover so Murderers cannot predict your timing. Reset behind cover after every missed shot.
Play Mode-Specific Duels
Start in 1v1 to build mechanics, then move to 2v2 and 4v4 to learn trading, spacing, and crossfire discipline.
Review and Adjust
After each session, change one setting or habit at a time. Consistency beats maximum sensitivity every time.
Gun Mastery Milestones:
- Hold three different angles without repositioning predictably
- Land first-shot openings in five consecutive 1v1 rounds
- Reset behind cover after every miss in team fights
- Track enemy callouts with role, direction, and position
- Complete a 4v4 session using crossfire instead of solo peeks
FAQ
Q: Do Murderers VS Sheriffs gun values change with skins?
No. Skins, kill effects, and event collectibles are cosmetic customization unless the game explicitly states otherwise. They do not alter damage, range, or accuracy, so gun values should always be judged by combat performance alone.
Q: Which gun type has the highest value in 1v1 duels?
Reliable ranged revolver options rank highest because they control distance and punish exposed movement. However, they demand consistent accuracy, so newer players may find fast-handling revolvers more forgiving while training.
Q: Are Murderers VS Sheriffs gun values the same in team modes?
Not exactly. In 2v2, 3v3, and 4v4, lane control and team utility raise a gun's value, while pure duel stats matter less. Precision-dependent guns also perform better in teams because teammates can create distractions.
Q: How can I check whether a gun is actually better for me?
Judge it across five criteria: effective range, consistency, accuracy requirement, mobility fit, and team value. Then test it in 1v1 before team modes, changing only one setting or habit at a time.