How to Throw Knife in Murderers VS Sheriffs: Aim & Timing Tips - Guide

How to Throw Knife in Murderers VS Sheriffs: Aim & Timing Tips

Learn how to throw the knife in Murderers VS Sheriffs, including controls, aim timing, distance management, and practice drills for PC and mobile.

2026-10-14
Murderers VS Sheriffs Wiki Team
Quick Guide
  • Throwing the knife in Murderers VS Sheriffs extends the Murderer's reach beyond melee range.
  • Timing beats distance: most reliable throws land at short-to-mid range, not across the map.
  • Aim first: line up the target near screen center before committing to a throw.
  • Missed throws are costly: you lose your knife and must recover before the next attack.
  • Practice in 1v1: it is the best mode to drill throw timing without team pressure.

Knife Throwing Basics in Murderers VS Sheriffs

In Murderers VS Sheriffs, the Murderer's knife is primarily a close-range weapon, but a well-timed throw lets you threaten Sheriffs at distance instead of walking into their revolver sightlines. Learning how to throw the knife gives the Murderer a ranged option during chases, corner peeks, and endgame situations where closing the gap is too risky.

Watch the video below to see how knife-and-gun duels play out across 1v1 and team modes, including how Murderers punish exposed movement:

Video Highlights:

  • Fast-paced 1v1, 2v2, and 4v4 knife-versus-revolver engagements
  • How Murderers close distance and pressure Sheriff sightlines
  • Round-to-round pacing in the DUELS format

Before practicing throws, understand the trade-off: a thrown knife travels toward your crosshair, and if you miss, you are briefly disarmed while the Sheriff still holds a ranged weapon. That is why throw discipline matters more than throw volume.

Important

Only throw when you have a clear line to the target. Throwing through teammates, around tight corners, or at long-range sprinting targets usually wastes the knife and gives the Sheriff a free window to shoot.

Controls: How to Throw on PC and Mobile

The throw input follows your platform's standard attack scheme, with the camera determining direction. Use the reference table below to set up before practicing.

PlatformAim InputThrow InputBest Practice
PCMouse controls camera; place crosshair on targetRole attack/equipment key for the throw inputKeep the throw key within easy reach of movement keys
MobileDrag the camera view to line up the targetTap the assigned attack buttonPlace the button so your thumb does not block the target
Mobile (layout tip)Adjust camera sensitivity for smooth trackingEnlarge the attack button slightlyTest the layout across several rounds before changing more settings
Pro Tip

Set a moderate, consistent sensitivity before practicing throws. A sensitivity that lets you turn quickly without overshooting makes center-screen targets far easier to hit than raw maximum sensitivity.

Key setup principles for reliable throws:

  • Keep the crosshair near head height and common entry points before the target appears
  • Use short, controlled camera adjustments instead of large flicks
  • Confirm your throw input is reachable without lifting off movement controls
  • Recheck sensitivity whenever you change device, screen size, or button layout

Step-by-Step: Landing Your First Knife Throw

Follow this sequence to build a repeatable throwing motion, from setup to follow-up.

1

Hold a Safe Angle

Position behind cover or a corner with a clear view of the target's likely path. Pre-aim the direction where the Sheriff will appear instead of reacting after they are already moving.

2

Read the Distance

Judge whether the target is inside a realistic throw range. Targets at short-to-mid range moving predictably are the best candidates; distant, strafing targets are poor ones.

3

Lead the Target

Aim slightly ahead of the target's movement path rather than directly at them. The knife travels toward where your crosshair points at the moment of release, so a moving target requires forward lead.

4

Commit to the Throw

Release while the target is near the center of your screen. Avoid throwing during your own erratic movement, since camera shake makes the release point harder to control.

5

Follow Up or Reset

If the throw lands, pressure the fight immediately. If it misses, break line of sight, reset behind cover, and recover before re-engaging on your terms.

Practice Goal

Aim to land throws on targets moving in a straight line first. Consistent hits on predictable movement are the foundation before you attempt strafing or retreating targets.

When to Throw: Situations Ranked by Success Rate

Not every moment is a good throw window. Use this comparison to decide when committing the knife is worth the risk.

SituationSuccess PotentialRisk LevelNotes
Target crossing a narrow doorwayHighLowPredictable path, limited escape directions
Target peeking from static coverHighMediumAim at the peek angle and release as they appear
Target mid-reload or after a missed shotHighLowRecovery windows are the safest throw chances
Strafing target at mid rangeMediumMediumRequires lead; miss leaves you disarmed
Sprinting target at long rangeLowHighAvoid; better to reposition and close distance
Target behind teammates or mixed groupsLowHighClear line required; avoid cluttered sightlines

Best Throw Windows

  • Doorway crossings
  • Static cover peeks
  • Sheriff shot-recovery windows

Acceptable Risks

  • Mid-range strafing targets
  • Endgame 1v1 pressure
  • Punishing overextended pushes

Avoid Throwing At

  • Long-range sprinters
  • Targets with cover nearby
  • Mixed groups without a clear line
Watch Out

Track the Sheriff's shot timing. If they just fired and missed, that recovery window is your strongest throw opportunity. If they are holding a steady angle on you, do not throw first; break line of sight and reposition.

Practice Drills and Progression Checklist

Improvement comes from structured practice, not random matches. Use these drills in 1v1 mode, where every round gives you direct throw attempts without needing team coordination.

DrillFocusRoundsSuccess Benchmark
Stationary target throwsRelease timing and crosshair placement5-10Consistent center-screen hits
Doorway pre-aim throwsPredictive aiming on crossing targets10Hits without camera flicks
Strafe lead practiceLeading moving targets at mid range10Regular hits on strafing opponents
Recovery-window throwsPunishing missed revolver shotsOngoingRecognizing windows without thinking

Knife Throw Milestones:

  • Land 10 throws on stationary or crossing targets
  • Pre-aim and hit 5 doorway crossings without flicking
  • Lead and hit 5 strafing targets at mid range
  • Punish 3 Sheriff shot-recovery windows with throws
  • Reset safely behind cover after 10 missed throws
Editor's Advice

Change one setting or one habit at a time. Players who adjust sensitivity, button layout, and throwing habits all at once cannot tell which change helped. Keep the version that produces reliable target tracking.

FAQ

Q: How do I throw the knife in Murderers VS Sheriffs?

Line up the target with your camera or crosshair near the center of the screen, then use your platform's assigned attack/equipment input while playing the Murderer role. On PC this is the role attack key with mouse aiming; on mobile it is the assigned attack button after dragging the camera onto the target.

Q: What happens if I miss a knife throw?

A missed throw leaves you briefly without your primary weapon while the Sheriff still holds a revolver. Immediately break line of sight, reset behind cover, and recover before re-engaging. Never continue an exposed duel right after a miss.

Q: What is the best range for knife throwing in Murderers VS Sheriffs?

Short-to-mid range against targets moving predictably, such as crossing a doorway or peeking static cover. Long-range throws at sprinting or strafing targets are low-percentage and usually waste the knife.

Q: Is knife throwing better in 1v1 or team modes?

Practice throws in 1v1 first, since every round gives you direct attempts without team pressure. In 2v2 through 4v4, throws work best when teammates create distractions or when you punish an isolated target that a teammate is pressuring.

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